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Virtual Climber

Interactive climbing route design using a simulated virtual climber: Simulated climber next to two real climbers

J. Pfeil, J. Mitani, T. Igarashi Interactive climbing route design using a simulated virtual climber, SIGGRAPH Asia 2011 Sketches, pp. 2:1–2:2, Hong Kong, China, December 2011.

Additional video: Creation of a climbing route by a study participant

Citation (BibTeX):

@inproceedings{Pfeil:2011:ICR:2077378.2077381, author = {Pfeil, Jonas and Mitani, Jun and Igarashi, Takeo}, title = {Interactive Climbing Route Design Using a Simulated Virtual Climber}, booktitle = {SIGGRAPH Asia 2011 Sketches}, series = {SA '11}, year = {2011}, isbn = {978-1-4503-1138-0}, location = {Hong Kong, China}, pages = {2:1--2:2}, articleno = {2}, numpages = {2}, url = {http://doi.acm.org/10.1145/2077378.2077381}, doi = {10.1145/2077378.2077381}, acmid = {2077381}, publisher = {ACM}, address = {New York, NY, USA}, }

Route setting is the process of creating climbing routes for the sport of free climbing. By fastening climbing holds to artificial climbing walls, a route emerges that provides a challenge for climbers. It is a difficult process usually requiring either a very skilled climber or a lot of time and test climbs. We propose a climbing route designer that aims to enable even novice climbers to create interesting and challenging routes by designing them on the computer using a simulated climber to analyze the route and visualize the result.

While the user places climbing holds on the wall, the software tries to find a route from the start configuration of the virtual climber to a finish hold. Each hand or foot is moved individually and the static poses are tested for feasibility and scored for difficulty. The progress of the search is visualized to give the user immediate feedback. When finished, the climber is animated and the resulting route is shown, including the difficulty of the individual poses. In our current implementation static poses are calculated by a heuristic, not using physics based calculation. Dynamics are not considered and movement between the poses is simply interpolated. Using this prototype of the virtual climber it was possible to successfully test the user interface concept and collect a lot of feedback and ideas. We conducted an informal user study with climbers that had varying degrees of route setting experience.

The climbing route designer allows fast exploration of possible climbing routes by testing variants easily. According to study participants it could be especially useful for beginners or experienced route setters creating climbing routes for children, as well as getting inspiration. One user stated that if the virtual climber climbed better, it could remove the need to test climb every route. According to the users many of the static poses resemble real life climbing poses, but a lot are still unrealistic. The results from our informal user study can be a starting point for implementations using more complex algorithms to generate climber poses and animation.

// Hardware
climbing wall for study :)
// Software
C++, SNOPT, Qt, OpenSceneGraph
// People
Jonas Pfeil
// Advisors
Prof. Takeo Igarashi
// Year
2011